Games Eden has organised an exhibition of student work and a series of talks designed to bring the Education and Developer communities closer together. How we can improve the symbiosis between the Games Industry and Education/Training institutions? We’re asking Games companies and education/training providers and successful ex-students to give short presentations and discuss new ways to supply the right kind of talent at the right time. There’s been more heat than light recently regarding training and education standards so we thought the time was right for both sides to meet up, explain and show what we do, and talk through key issues.
The Brains Eden seminar will look at best practice and the barriers that stop Games Developers, Tutors and Students getting together more. Also, there will be a chance to see the Brains Eden exhibition afterwards. Speakers to include:
Teams of talented students from universities across the region have 24 hours to design and develop their own game, using Unity Games Development Software. Teams will be multi-disciplinary, covering all areas of gaming including design, engineering and audio. The completed games will be exhibited at the end of the seminar on the 5th July.
THE BRAINS EDEN EXHIBITION
The exhibition will features a mix of work from Games Jam and other relevant courses across the region, with work from leading developers sprinkled in too.
We have asked the main education providers in our region to present three students that they think represent their best practice- two from Games courses, if appropriate, and one from another (arts or science based) course, since the Games industry doesn’t just recruit from Games courses. Come and see what the region has to offer.
A careers workshop will also be run as part of the exhibition, offering students on Games courses the opportunity to talk with industry professionals and get advice on building a CV and graduate career paths into the games industry.
This event is organised by Games Eden, and jointly supported by Cambridge Wireless and Anglia Ruskin University. We are also very grateful to Sony Computer Entertainment Worldwide Studios (SCEE), Cambridge Studio for sponsoring this event.