You’ll be responsible for designing and building our object-based 3D representation of scenes based on input from our perception layers, prior maps and topologies. You may also be engaged on the development of the human-machine interface to this representation, which will be used extensively for customer, partner, regulatory, investment and demonstration purposes.
You’ll have an excellent working knowledge of 3D graphics APIs and 3D modelling tools and proven software development experience using C/C++, Python, Scala or Java.
You’ll have a 1st or upper 2nd class degree, or equivalent, in computer science, mathematics, engineering or physical sciences, with a strong mathematics content, from a top university.
Experience from the computer games or automotive industries and familiarity with open source development platforms, such as Linux and Git, would be assets.
Competitive salary, BUPA medical insurance and generous stock options.