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How can the major web players deliver low latency services? Large international data centres have supported the huge growth of services which are accessed across the public Internet however there’s a price to pay for large centralised facilities, that price is higher network latency. What technical solutions exist for web scale players to reduce network latency and how can they work cooperatively with network operators to deliver low latency services for consumer and enterprise markets? This session will explore these questions and discuss the technical integration options for mass market low latency services such as gaming, augmented reality and virtual reality.

Sergio Gonzalez, Lead Cloud Architect, Microsoft
Presentation title to be confirmed

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