CWIC: Track 4

Mixed Reality – AR/VR and UX/UI

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As products become more capable we are seeing an ever-increasing requirement for natural interaction including voice, image and gesture. Our children and grandchildren may find the concept of pressing buttons and clicking icons quaint when their main mode of interaction is to talk to machines and to have the machines add information to the visual environment of the user. Such new interfaces not only require new technologies and increased intelligence of the underlying service but will have a huge impact on our lives as it becomes easier and faster to have machines perform complex activities on our behalf.

Mixed Reality experts at CWIC 2018

  • David Crawford

    Universities of Essex & Ravensbourne (London)

  • Tom Carter

    Founder & CTO, Ultrahaptics

  • Dr Brigitta Zics

    Deputy Head of Postgraduate Studies, Ravensbourne

  • Tamas Czuper

    Sound Engineer, Producer & Musician, Ravensbourne

  • Dr Jennah Kriebel

    COO, MotaWord

  • Priya Prakash

    Founder, Design for Social Change

Dr Tom Carter, CEO, Ultrahaptics 'The role of touch in mixed reality'
If you’ve ever seen someone experiencing virtual reality, you’ll notice they almost always do one thing: they reach out to touch the digital content in front of them. Our sense of touch provides us with an enormous amount of information about our environment. As such, the field of haptic technology, simulating the sense of touch, is developing at pace. Ultrahaptics has created a technology which enables users to reach out and feel digital content by projecting tactile sensations though the air onto the user’s bare skin, using ultrasound. This talk will cover what this technology brings to mixed realities.

Dr Brigitta Zics, Deputy Head of Postgraduate Studies and Tamas Czuper, Sound designer, producer and musician, Ravensbourne '3D Spatial Sound for MR - an immersive experience!'
What are the limitations of ‘high fidelity’ audio systems that have developed within the consumer electronics marketplace? Can technology recreate a realistic spatial sphere of sound around us, as we experience in our normal lives, and then synchronise this seamlessly with our mixed reality worlds? How does this sound map change when we move our body/head? All will be revealed… hearing is believing!

Panel Discussion: Where is Mixed Reality on the Gartner Hype Cycle?

Dr Jennah Kriebel, Chief Operations Officer, MotaWord
Priya Prakash, Founder, Design for Social Change
The Gartner Hype Cycle for Emerging Technologies, published in 2017, places AR in the ‘Trough of Disillusionment’, and VR just emerging and entering the ‘Slope of Enlightenment’. But beyond improving applications like gaming, are there some fundamental acceptance problems for mixed reality technologies in the consumer marketplace? Are we in danger of creating MR technology solutions, and then trying to reverse-engineer them for applications in areas such as education/social media/entertainment; should we use a more human-centered design approach?

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