Registration and networking with refreshments
Introduction to CW from Abhi Naha, CW (Cambridge Wireless Ltd)
Innovation Approaches to Digital Storytelling: Zillah Watson, Editor BBC R&D Internet and Future Services
Having run a large number of production experiments and trials in this area - investigating VR/AR for documentaries and storytelling techniques especially for News, Zillah is able to talk knowledgeably about the pitfalls and problems of creating good VR.
The Application of AR in Smart Field Service: James Bambrough, James Maynard and David Taylor, Fujitsu
The most valuable asset in an organisation is people and the knowledge that they have, built over many years of working with equipment in all manner of operating environments. An aging workforce coupled with exponential advances in technology mean we have to find ways of keeping people connected and educated in the field. Not only do we need to interact with the equipment we are servicing, but also the need to gain access realtime to information and experts who can help resolve the issues. Fujitsu will show experiences of working with Field Engineering Services teams, and demonstrate how user driven augmented reality solutions, coupled with industrial wearable technology can revolutionise the way we work in the field.
Live 360 – a stitch in time: Cliff Dive, VP Business Development and Graham Rushton, Principal Engineer, Argon Design
In this presentation we will start by recounting the R&D journey that led us to hardware based live video stitching, via projects investigating SLAM (simultaneous localization and mapping) and stereo depth perception. We will then talk about our study of the stitching challenge, and the possible technical approaches – the challenge in real time is balancing image quality, processing power and physical demands of the application. We will describe where we are right now, the proposed road-map and the challenges ahead.
Refreshments and networking
Virtual Reality: Exploring the Verticals: Edward Miller, Specialist in Interactive Imagery
The rise of virtual reality headsets like Oculus Rift is changing the way game developers create content. However, it's not just the gaming industry that will be affected by the rise of VR. Having been in hibernation for the past decade, VR is finally coming of age and is set to grow by 13,000% over the next 3 years. This presentation will look at the technology which is radically transforming the industry, discover the opportunities VR offers outside the entertainment space and discuss how forward thinking industry leaders can harness the power of VR.
Panel session chaired by SIG Champion, David Crawford, University of Essex/Ravensbourne with speakers and special guests, Muki Kulhan, Executive Digital Producer, BBC The Voice UK and Martin Uren, Associate Senior Lecturer in Broadcast Technology, Ravensbourne.
Complete online evaluation – a link will be emailed to you.